![]() However, you have to be ready to adapt as the monsters you face might have attack patterns that can screw up your strategy. For example, I could use Tama with two weapons, a healer bunny and a close range heavyweight knight (a very straightforward melee build) but I can also use long range magicians to spawn around the enemy and shoot them while I distract them using myself as bait (it's like I'm playing Deception IV again). or heal both you and your other monsters.Īnd because your monsters can get stronger or develop new kinds of attributes, with the added factor of weapon/defense loot, this leads to you figuring out tactical synergies between items/monsters in various forms. ![]() Because you can spawn/despawn any of your monsters at any time as long as you're near them, these can be seen as an extension of Tama's move set, though because they have their own health bar you also have to consider when to retreat them so you can keep using them, not only on the offensive but also on the defensive, as some of these can block enemy projectiles, screw up their patterns. It's not like you're possessing enemies so their AI can play the game for you, on the contrary. While soul points recover over time, health points are only recovered by picking up hearts, dropped by monsters or found inside some breakable objects. Characters also have soul and heart points: souls enable the dashing ability and hearts represent health. Players can equip a ranged weapon, a melee weapon, a summonable monster and an amulet, or choose any combination of the above as they see fit. Players designate items into each of the four slots, however, some items do not provide extra actions, but simply grant status bonuses. The simple battle system can be mastered after a few encounters there is one button to dash (used to run or dodge) and four buttons to perform other actions. It's a breath of fresh air as its challenge doesn't come in the form of layouts overloaded with cheap enemies nor from overly punishing reset-your-progress mechanics, but rather using the tools at your disposal in a smart way with some strategy.Ĭombat is the essence of Sword of the Necromancer and is serviceable, yet unremarkable. ![]() Sword of the Necromancer rewards you for playing your cards right while still retaining the sense of progression and making your gear and monsters stronger, and while it also retains the risk-reward mechanics of other rogue-light contemporaries, it also gives you plenty of tools to maintain your inventory even after death to save those precious Rank 5 creatures. It's a game that puts a huge emphasis on monster possession and how you strategically use the foes you've defeated in combat to survive, not only for getting stronger but also getting wiser as you learn the benefits of using enemy patterns and attacks for yourself. ![]() In times full of typical dungeon crawlers, Sword of the Necromancer stands out in a number of ways. It does a great job at welcoming how it normalizes the relationship between its main characters. It includes a weird love story, a simple but engaging battle system and a decent array of monsters and items. Sword of the Necromancer invites players to attempt a resurrection quest, enabling them to bring back foes to fight as allies in the process.
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